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New Hardware Models Highlight Nintendo's No-Transfer PolicyDate: Thu, 13. May 2010 15:05:14
An article at Wired discusses the difficulties involved in transferring games that were purchased and downloaded online when users replace their Wii or DSi. "Neither the Wii nor Nintendorsquo;s portable DSi consoles have an upgrade path for downloadable content, since games are tied not to user accounts but to specific machines. Itrsquo;s impossible for a user to copy content from an old console to a new one. Even some Wii owners whose machines have malfunctioned said it was difficult, or impossible, to get Nintendo to transfer the software licenses at its headquarters." One gamer, who bought the recently released black Wii console, explained that she got Nintendo to transfer her games, but needed to "mail both of her Wii consoles to Nintendo, and wait two weeks," hardly a convenient solution.pa href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F05%2F13%2F0755231%2FNew-Hardware-Models-Highlight-Nintendos-No-Transfer-Policy" target="_blank" title="Share on Facebook"img src="http://a.fsdn.com/sd/facebook_icon_large.png"/a
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Taking Gaming To the Next Billion PlayersDate: Mon, 27. April 2009 15:04:43
Hugh Pickens writes "June marks the launch across Brazil of Zeebo, a console that aims to tap an enormous new market for videogaming for the billion-strong, emerging middle classes of such countries as Brazil, India, Mexico, Russia and China. Zeebo uses the same Qualcomm chipsets contained in high-end smartphones, together with 1GB of flash memory, three USB slots and a proprietary dual analogue gamepad. It plugs into a TV and outputs at a 640 x 480 pixel resolution. 'The key thing is we're using off-the-shelf components,' says Mike Yuen, director of the gaming group at Qualcomm. This approach means that, while Zeebo can be priced appropriately for its markets mdash; it will launch at US $199 in Brazil compared to around US $250 (plus another US $50 for a mod chip to play pirated games) for a PlayStation 2 in the region mdash; and next year the company plans to drop the price of the console to $149. But the most important part of the Zeebo ecosystem is its wireless digital distribution that gets around the low penetration of wired broadband in many of these countries, negates the cost of dealing with packaged retail goods, and removes the risk of piracy, with the games priced at about $10 locked to the consoles they're downloaded to. Zeebo is not meant to directly compete with powerful devices like Sony's PlayStation 3, Microsoft's Xbox 360, or the Wii. 'In Latin America, where there's a strong gaming culture, that's what we'll be, but in India and China we can be more educational or lifestyle-oriented,' says Yuen. One Indian gaming blog predicts Zeebo will struggle, in part due to the cultural reluctance toward digital distribution and also the lack of piratable games."pa href="http://games.slashdot.org/article.pl?sid=09/04/26/1555226amp;from=rss"img src="http://slashdot.org/slashdot-it.pl?from=rssamp;op=imageamp;style=h0amp;sid=09/04/26/1555226"/a/ppa href="http://games.slashdot.org/article.pl?sid=09/04/26/1555226amp;from=rss"Read more of this story/a at Slashdot./p
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Hacking down on video game energy use (CNET)Date: Sun, 23. November 2008 17:27:00
CNET - Individual gamers and console makers could significantly reduce energy use from video games, according to study that identified the Nintendo Wii as the industry's most efficient juice sipper.
Nintendo drops Wii console priceDate: Thu, 24. September 2009 07:54:52
Games giant Nintendo follows similar moves by Sony and Microsoft and slashes the price of its games console.
Wii Is the New US Console LeaderDate: Sun, 20. July 2008 15:04:51
stoolpigeon writes with this snippet from an AFP story carried by Google: "Nintendo said Thursday that its globally popular Wii has become the top-selling video game console in the United States, a crown coveted by rivals Microsoft and Sony. Market-tracking firm NPD Group reports that 666,000 Wii consoles were sold in the United States in June, raising the total sales count in the country to nearly 10.9 million units." I'd rather play board games than video games, but the Wii Fit makes one of these tempting anyhow.Read more of this story at Slashdot.
Which game machine is right for you?Date: Fri, 25. September 2009 12:28:49
Nintendo, Microsoft and Sony have all slashed the prices on their gaming consoles. If you're thinking about buying a Wii, PS3 or Xbox 360 this holiday, here are a few things to consider.
Are bite-sized games the next big thing?@MSNBC.com: GamesDate: Mon, 12. May 2008 06:35:46
On Monday, Nintendo launches WiiWare, a service that allows gamers to download games straight to their Wiis. Are the growing number of games-on-demand services and the sometimes unusual bite-sized games they offer the wave of the future? Indie developers ? and big console makers ? are betting on it.
U.S. Wii sales topped 2 million in November (Reuters)Date: Fri, 12. December 2008 02:48:32
Reuters - Nintendo Co Ltd (7974.OS) sold over 2 million Wii video game consoles in the United States in November, setting a record for console unit sales in a non-December month, the company said on Thursday.
Nintendo and the Decline of Hardcore GamingDate: Fri, 24. April 2009 15:04:57
angry tapir writes "Chris Jager from GoodGearGuide argues that the rise of casual gaming means near-certain death for hardcore gaming. The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games, and the makers of other consoles are taking note of Nintendo's success in attracting non-traditional gamers to the Wii and DS. There is evidence that Sony and Microsoft are both trying to tap into the casual market, and it's only a matter of time before hardcore gaming goes the way of the Nintendo PowerGlove." Of course, the trend toward casual doesn't just involve Nintendo mdash; World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers. While it's not unreasonable for game studios to want all players to see all of the game's content, perhaps there's a better way of catering to the more hardcore players than tacking on difficulty modes and "do it the hard way" achievements.pa href="http://games.slashdot.org/article.pl?sid=09/04/24/0524216amp;from=rss"img src="http://slashdot.org/slashdot-it.pl?from=rssamp;op=imageamp;style=h0amp;sid=09/04/24/0524216"/a/ppa href="http://games.slashdot.org/article.pl?sid=09/04/24/0524216amp;from=rss"Read more of this story/a at Slashdot./p
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BringIt.com Allows Players to Bet on Console Game MatchesDate: Tue, 4. August 2009 03:10:14
eldavojohn writes to tell us of a new service, "BringIt.com", that allows gamers to put their money where their mouth is with respect to their console gaming skill. "BringIt supports the PlayStation 2, the PS3, the Xbox 360 and the Wii. Players challenge each other on the site, but play on their consoles. BringIt holds players' entry fees until the game is finished. After the game is done, it verifies the results and credits the winner, minus the service fee. To attract players of a broad range of skill sets, BringIt has separate tournaments meant for novice players and expert gamers. Levin compared it to the handicap system in golf or the weight-class system in wrestling.pa href="http://games.slashdot.org/story/09/08/03/1817216/BringItcom-Allows-Players-to-Bet-on-Console-Game-Matches?from=rss"img src="http://slashdot.org/slashdot-it.pl?from=rssamp;op=imageamp;style=h0amp;sid=09/08/03/1817216"/a/ppa href="http://games.slashdot.org/story/09/08/03/1817216/BringItcom-Allows-Players-to-Bet-on-Console-Game-Matches?from=rss"Read more of this story/a at Slashdot./p
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